unreal.StateTreeConditionBlueprintBase

class unreal.StateTreeConditionBlueprintBase(outer=None, name='None')

Bases: unreal.StateTreeItemBlueprintBase

  • Base class for Blueprint based Conditions.

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeModule

  • File: StateTreeConditionBlueprintBase.h

receive_test_condition(owner_actor) bool

Receive Test Condition

Parameters

owner_actor (Actor) –

Return type

bool