unreal.StateTreeEvaluatorBlueprintBase

class unreal.StateTreeEvaluatorBlueprintBase(outer=None, name='None')

Bases: unreal.StateTreeItemBlueprintBase

  • Base class for Blueprint based evaluators.

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeModule

  • File: StateTreeEvaluatorBlueprintBase.h

receive_enter_state(owner_actor, change_type, transition) None

Receive Enter State

Parameters
receive_evaluate(owner_actor, eval_type, delta_time) None

Receive Evaluate

Parameters
receive_exit_state(owner_actor, change_type, transition) None

Receive Exit State

Parameters
receive_state_completed(owner_actor, completion_status, completed_state) None

Receive State Completed

Parameters