unreal.StateTreeEvaluatorBlueprintBase
¶
- class unreal.StateTreeEvaluatorBlueprintBase(outer=None, name='None')¶
Bases:
unreal.StateTreeItemBlueprintBase
Base class for Blueprint based evaluators.
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeEvaluatorBlueprintBase.h
- receive_enter_state(owner_actor, change_type, transition) None ¶
Receive Enter State
- Parameters
owner_actor (Actor) –
change_type (StateTreeStateChangeType) –
transition (StateTreeTransitionResult) –
- receive_evaluate(owner_actor, eval_type, delta_time) None ¶
Receive Evaluate
- Parameters
owner_actor (Actor) –
eval_type (StateTreeEvaluationType) –
delta_time (float) –
- receive_exit_state(owner_actor, change_type, transition) None ¶
Receive Exit State
- Parameters
owner_actor (Actor) –
change_type (StateTreeStateChangeType) –
transition (StateTreeTransitionResult) –
- receive_state_completed(owner_actor, completion_status, completed_state) None ¶
Receive State Completed
- Parameters
owner_actor (Actor) –
completion_status (StateTreeRunStatus) –
completed_state (StateTreeHandle) –