unreal.StateTreeState

class unreal.StateTreeState(outer=None, name='None')

Bases: unreal.Object

Editor representation of a state in StateTree

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeEditorModule

  • File: StateTreeState.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enter_conditions (Array(StateTreeEditorNode)): [Read-Write] Enter Conditions

  • evaluators (Array(StateTreeEditorNode)): [Read-Write] Evaluators

  • name (Name): [Read-Write] Name: ~StateTree Builder API

  • single_task (StateTreeEditorNode): [Read-Write] Single Task: Single item used when schema calls for single task per state.

  • tasks (Array(StateTreeEditorNode)): [Read-Write] Tasks

  • transitions (Array(StateTreeTransition)): [Read-Write] Transitions