unreal.StateTreeStateChangeType

class unreal.StateTreeStateChangeType

Bases: unreal.EnumBase

State change type. Passed to EnterState() and ExitState() to indicate how the state change affects the state and Evaluator or Task is on.

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeModule

  • File: StateTreeTypes.h

CHANGED

Not an activation

Type

1

NONE

0

SUSTAINED

The state became activated or deactivated.

Type

2