unreal.StateTreeStateStatus

class unreal.StateTreeStateStatus(state=[], run_status=StateTreeRunStatus.UNSET)

Bases: unreal.StructBase

Describes current status of a running state or desired state.

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeModule

  • File: StateTreeTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • run_status (StateTreeRunStatus): [Read-Write] Run Status

  • state (StateTreeHandle): [Read-Write] State

property run_status

[Read-Only] Run Status

Type

(StateTreeRunStatus)

property state

[Read-Only] State

Type

(StateTreeHandle)