unreal.StateTreeTransitionType
¶
- class unreal.StateTreeTransitionType¶
Bases:
unreal.EnumBase
Transitions behavior.
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeTypes.h
- FAILED¶
Signal StateTree execution succeeded.
- Type
1
- GOTO_STATE¶
Signal StateTree execution failed.
- Type
2
- NEXT_STATE¶
No transition.
- Type
4
- NOT_SET¶
Transition to specified state.
- Type
3
- SUCCEEDED¶
0