unreal.StaticMeshInstanceVisualizationDesc

class unreal.StaticMeshInstanceVisualizationDesc

Bases: unreal.TableRowBase

Static Mesh Instance Visualization Desc

C++ Source:

  • Plugin: MassGameplay

  • Module: MassRepresentation

  • File: MassRepresentationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • meshes (Array(StaticMeshInstanceVisualizationMeshDesc)): [Read-Write] Meshes: Mesh descriptions. These will be instanced together using the same transform for each, to visualize the given agent.

  • transform_offset (Transform): [Read-Write] Transform Offset: Transform to offset the static meshes if not align the mass agent transform

  • use_transform_offset (bool): [Read-Write] Use Transform Offset: Boolean to enable code to transform the static meshes if not align the mass agent transform