unreal.StaticMeshInstanceVisualizationDesc
¶
- class unreal.StaticMeshInstanceVisualizationDesc¶
Bases:
unreal.TableRowBase
Static Mesh Instance Visualization Desc
C++ Source:
Plugin: MassGameplay
Module: MassRepresentation
File: MassRepresentationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
meshes
(Array(StaticMeshInstanceVisualizationMeshDesc)): [Read-Write] Meshes: Mesh descriptions. These will be instanced together using the same transform for each, to visualize the given agent.transform_offset
(Transform): [Read-Write] Transform Offset: Transform to offset the static meshes if not align the mass agent transformuse_transform_offset
(bool): [Read-Write] Use Transform Offset: Boolean to enable code to transform the static meshes if not align the mass agent transform