unreal.StaticMeshInstanceVisualizationMeshDesc
¶
- class unreal.StaticMeshInstanceVisualizationMeshDesc¶
Bases:
unreal.StructBase
Static Mesh Instance Visualization Mesh Desc
C++ Source:
Plugin: MassGameplay
Module: MassRepresentation
File: MassRepresentationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
cast_shadows
(bool): [Read-Write] Cast Shadows: Controls whether the ISM can cast shadow or notmaterial_overrides
(Array(MaterialInterface)): [Read-Write] Material Overrides: Material overrides for the static mesh visual representation.Array indices correspond to material slot indices on the static mesh.
max_lod_significance
(float): [Read-Write] Max LODSignificance: The maximum exclusive LOD significance to stop using this static meshmesh
(StaticMesh): [Read-Write] Mesh: The static mesh visual representationmin_lod_significance
(float): [Read-Write] Min LODSignificance: The minimum inclusive LOD significance to start using this static meshmobility
(ComponentMobility): [Read-Write] Mobility: Controls the mobility of the ISM