unreal.StaticMeshLODGenerationSettings
¶
- class unreal.StaticMeshLODGenerationSettings(outer=None, name='None')¶
Bases:
unreal.Object
UStaticMeshLODGenerationSettings is intended to be a stored version of the settings used by UGenerateStaticMeshLODProcess (and the associated UGenerateStaticMeshLODAssetTool). This UObject is exposed as an Asset type in the Editor via UStaticMeshLODGenerationSettingsFactory.
The Tool uses these serialized settings as a ‘Preset’, ie the user can save a set of configured settings, or load previously-saved settings.
C++ Source:
Plugin: MeshLODToolset
Module: MeshLODToolset
File: LODGenerationSettingsAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
mesh_generation
(GenerateStaticMeshLODProcessSettings): [Read-Write] Mesh Generationnormals
(GenerateStaticMeshLODProcess_NormalsSettings): [Read-Write] Normalspreprocessing
(GenerateStaticMeshLODProcess_PreprocessSettings): [Read-Write] Preprocessingsimple_collision
(GenerateStaticMeshLODProcess_CollisionSettings): [Read-Write] Simple Collisionsimplification
(GenerateStaticMeshLODProcess_SimplifySettings): [Read-Write] Simplificationtexture_baking
(GenerateStaticMeshLODProcess_TextureSettings): [Read-Write] Texture Bakinguv_generation
(GenerateStaticMeshLODProcess_UVSettings): [Read-Write] UVGeneration