unreal.SteamVRInputBindingInfo
¶
- class unreal.SteamVRInputBindingInfo(device_path_name='None', input_path_name='None', mode_name='None', slot_name='None')¶
Bases:
unreal.StructBase
Information about the input bindings for an action on currently active controller (i.e device path, input path, mode, slot)
C++ Source:
Plugin: SteamVR
Module: SteamVRInputDevice
File: SteamVRInputDeviceFunctionLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
device_path_name
(Name): [Read-Write] Device Path Nameinput_path_name
(Name): [Read-Write] Input Path Namemode_name
(Name): [Read-Write] Mode Nameslot_name
(Name): [Read-Write] Slot Name