unreal.SteamVRInputBindingInfo

class unreal.SteamVRInputBindingInfo(device_path_name='None', input_path_name='None', mode_name='None', slot_name='None')

Bases: unreal.StructBase

Information about the input bindings for an action on currently active controller (i.e device path, input path, mode, slot)

C++ Source:

  • Plugin: SteamVR

  • Module: SteamVRInputDevice

  • File: SteamVRInputDeviceFunctionLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • device_path_name (Name): [Read-Write] Device Path Name

  • input_path_name (Name): [Read-Write] Input Path Name

  • mode_name (Name): [Read-Write] Mode Name

  • slot_name (Name): [Read-Write] Slot Name

property device_path_name

[Read-Only] Device Path Name

Type

(Name)

property input_path_name

[Read-Only] Input Path Name

Type

(Name)

property mode_name

[Read-Only] Mode Name

Type

(Name)

property slot_name

[Read-Only] Slot Name

Type

(Name)