unreal.SteamVRInputOriginInfo

class unreal.SteamVRInputOriginInfo(tracked_device_index=0, render_model_component_name='', tracked_device_model='')

Bases: unreal.StructBase

Information about the tracked device associated from the input source

C++ Source:

  • Plugin: SteamVR

  • Module: SteamVRInputDevice

  • File: SteamVRInputDeviceFunctionLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • render_model_component_name (str): [Read-Write] Render Model Component Name: The name of the component of the tracked device’s render model that represents this input source, or an empty string if there is no associated render model component.

  • tracked_device_index (int32): [Read-Write] Tracked Device Index: The tracked device index for the device or k_unTrackedDeviceInvalid (0xFFFFFFFF)

  • tracked_device_model (str): [Read-Write] Tracked Device Model: The tracked device’s model info

property render_model_component_name

[Read-Only] Render Model Component Name: The name of the component of the tracked device’s render model that represents this input source, or an empty string if there is no associated render model component.

Type

(str)

property tracked_device_index

[Read-Only] Tracked Device Index: The tracked device index for the device or k_unTrackedDeviceInvalid (0xFFFFFFFF)

Type

(int32)

property tracked_device_model

[Read-Only] Tracked Device Model: The tracked device’s model info

Type

(str)