unreal.StereoLayerShapeCylinder

class unreal.StereoLayerShapeCylinder(outer=None, name='None')

Bases: unreal.StereoLayerShape

Stereo Layer Shape Cylinder

C++ Source:

  • Module: Engine

  • File: StereoLayerComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • height (int32): [Read-Write] Height: Height of the stereo layer cylinder *

  • overlay_arc (float): [Read-Write] Overlay Arc: Arc angle for the stereo layer cylinder *

  • radius (float): [Read-Write] Radius: Radial size of the rendered stereo layer cylinder *

property height

[Read-Only] Height: Height of the stereo layer cylinder *

Type

(int32)

property overlay_arc

[Read-Only] Overlay Arc: Arc angle for the stereo layer cylinder *

Type

(float)

property radius

[Read-Only] Radius: Radial size of the rendered stereo layer cylinder *

Type

(float)

set_height(height) None

Set Height

Parameters

height (int32) –

set_overlay_arc(overlay_arc) None

Set Overlay Arc

Parameters

overlay_arc (float) –

set_radius(radius) None

Set Radius

Parameters

radius (float) –