unreal.StereoLayerShapeEquirect

class unreal.StereoLayerShapeEquirect(outer=None, name='None')

Bases: unreal.StereoLayerShape

Stereo Layer Shape Equirect

C++ Source:

  • Module: Engine

  • File: StereoLayerComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • left_bias (Vector2D): [Read-Write] Left Bias: Left eye’s texture coordinate bias after mapping to 2D.

  • left_scale (Vector2D): [Read-Write] Left Scale: Left eye’s texture coordinate scale after mapping to 2D.

  • left_uv_rect (Box2D): [Read-Write] Left UVRect: Left source texture UVRect, specifying portion of input texture corresponding to left eye.

  • right_bias (Vector2D): [Read-Write] Right Bias: Right eye’s texture coordinate bias after mapping to 2D.

  • right_scale (Vector2D): [Read-Write] Right Scale: Right eye’s texture coordinate scale after mapping to 2D.

  • right_uv_rect (Box2D): [Read-Write] Right UVRect: Right source texture UVRect, specifying portion of input texture corresponding to right eye.

property left_bias

[Read-Only] Left Bias: Left eye’s texture coordinate bias after mapping to 2D.

Type

(Vector2D)

property left_scale

[Read-Only] Left Scale: Left eye’s texture coordinate scale after mapping to 2D.

Type

(Vector2D)

property left_uv_rect

[Read-Only] Left UVRect: Left source texture UVRect, specifying portion of input texture corresponding to left eye.

Type

(Box2D)

property right_bias

[Read-Only] Right Bias: Right eye’s texture coordinate bias after mapping to 2D.

Type

(Vector2D)

property right_scale

[Read-Only] Right Scale: Right eye’s texture coordinate scale after mapping to 2D.

Type

(Vector2D)

property right_uv_rect

[Read-Only] Right UVRect: Right source texture UVRect, specifying portion of input texture corresponding to right eye.

Type

(Box2D)

set_equirect_props(scale_biases) None

Set Equirect layer properties: UVRect, Scale, and Bias

Parameters

scale_biases (EquirectProps) –