unreal.StreamingSourceShape
¶
- class unreal.StreamingSourceShape(use_grid_loading_range=True, radius=10000.0, is_sector=False, sector_angle=360.0, location=[0.0, 0.0, 0.0], rotation=[0.0, 0.0, 0.0])¶
Bases:
unreal.StructBase
Streaming Source Shape
C++ Source:
Module: Engine
File: WorldPartitionStreamingSource.h
Editor Properties: (see get_editor_property/set_editor_property)
is_sector
(bool): [Read-Write] Is Sector: Whether the source shape is a spherical sector instead of a regular sphere source.location
(Vector): [Read-Write] Location: Streaming source shape location (local to streaming source).radius
(float): [Read-Write] Radius: Custom streaming source shape radius (not used if bUseGridLoadingRange is True).rotation
(Rotator): [Read-Write] Rotation: Streaming source shape rotation (local to streaming source).sector_angle
(float): [Read-Write] Sector Angle: Shape’s spherical sector angle in degree (not used if bIsSector is False).use_grid_loading_range
(bool): [Read-Write] Use Grid Loading Range: If True, streaming source shape radius is bound to loading range radius.
- property is_sector¶
[Read-Write] Is Sector: Whether the source shape is a spherical sector instead of a regular sphere source.
- Type
(bool)
- property location¶
[Read-Write] Location: Streaming source shape location (local to streaming source).
- Type
(Vector)
- property radius¶
[Read-Write] Radius: Custom streaming source shape radius (not used if bUseGridLoadingRange is True).
- Type
(float)
- property rotation¶
[Read-Write] Rotation: Streaming source shape rotation (local to streaming source).
- Type
(Rotator)