unreal.Stretch

class unreal.Stretch

Bases: unreal.EnumBase

EStretch

C++ Source:

  • Module: Slate

  • File: SScaleBox.h

FILL

Scales the content non-uniformly filling the entire space of the area.

Type

1

NONE

Does not scale the content.

Type

0

SCALE_BY_SAFE_ZONE

Scales the content according to the size of the safe zone currently applied to the viewport.

Type

6

SCALE_TO_FILL

Scales the content uniformly (preserving aspect ratio), until all sides meet or exceed the size of the area. Will result in clipping the longer side.

Type

5

SCALE_TO_FIT

Scales the content uniformly (preserving aspect ratio) until it can no longer scale the content without clipping it.

Type

2

SCALE_TO_FIT_X

Scales the content uniformly (preserving aspect ratio) until it can no longer scale the content without clipping it along the x-axis, the y-axis can/will be clipped.

Type

3

SCALE_TO_FIT_Y

Scales the content uniformly (preserving aspect ratio) until it can no longer scale the content without clipping it along the y-axis, the x-axis can/will be clipped.

Type

4

USER_SPECIFIED

Scales the content by the scale specified by the user.

Type

7