unreal.SubjectMetadata

class unreal.SubjectMetadata(string_metadata={}, scene_timecode=[0, 0, 0, 0, False], scene_framerate=[60000, 1])

Bases: unreal.StructBase

Subject Metadata

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkAnimationBlueprintStructs.h

Editor Properties: (see get_editor_property/set_editor_property)

  • scene_framerate (FrameRate): [Read-Write] Scene Framerate

  • scene_timecode (Timecode): [Read-Write] Scene Timecode

  • string_metadata (Map(Name, str)): [Read-Write] String Metadata

property scene_framerate

[Read-Write] Scene Framerate

Type

(FrameRate)

property scene_timecode

[Read-Write] Scene Timecode

Type

(Timecode)

property string_metadata

[Read-Write] String Metadata

Type

(Map(Name, str))