unreal.SubmixEffectConvolutionReverbSettings
¶
- class unreal.SubmixEffectConvolutionReverbSettings(bypass=False, mix_input_channel_format_to_impulse_response_format=True, mix_reverb_output_to_output_channel_format=True, surround_rear_channel_bleed_db=- 60.0, invert_rear_channel_bleed_phase=False, surround_rear_channel_flip=False)¶
Bases:
unreal.StructBase
Submix Effect Convolution Reverb Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SubmixEffectConvolutionReverb.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_hardware_acceleration
(bool): [Read-Write] Allow Hardware Acceleration deprecated: Property ‘AllowHardwareAcceleration’ is deprecated.bypass
(bool): [Read-Write] Bypass: If true, input audio is directly routed to output audio with applying any effect.impulse_response
(AudioImpulseResponse): [Read-Write] Impulse Response deprecated: Property ‘ImpulseResponse’ is deprecated.invert_rear_channel_bleed_phase
(bool): [Read-Write] Invert Rear Channel Bleed Phase: If true, rear channel bleed sends will have their phase inverted.mix_input_channel_format_to_impulse_response_format
(bool): [Read-Write] Mix Input Channel Format to Impulse Response Format: If true, the submix input audio is downmixed to match the IR asset audio channelformat. If false, the input audio’s channels are matched to the IR assets
audio channels.
mix_reverb_output_to_output_channel_format
(bool): [Read-Write] Mix Reverb Output to Output Channel Format: If true, the reverberated audio is upmixed or downmixed to match the submixoutput audio format. If false, the reverberated audio’s channels are matched
to the submixs output audio channels.
surround_rear_channel_bleed_amount
(float): [Read-Write] Surround Rear Channel Bleed Amount deprecated: Property ‘SurroundRearChannelBleedAmount’ is deprecated.surround_rear_channel_bleed_db
(float): [Read-Write] Surround Rear Channel Bleed Db: Amout of audio to be sent to rear channels in quad/surround configurationssurround_rear_channel_flip
(bool): [Read-Write] Surround Rear Channel Flip: If true, send Surround Rear Channel Bleed Amount sends front left to back right and vice versa
- property allow_hardware_acceleration¶
[Read-Write] Allow Hardware Acceleration deprecated: Property ‘AllowHardwareAcceleration’ is deprecated.
- Type
(bool)
- property bypass¶
[Read-Write] Bypass: If true, input audio is directly routed to output audio with applying any effect.
- Type
(bool)
- property impulse_response¶
[Read-Write] Impulse Response deprecated: Property ‘ImpulseResponse’ is deprecated.
- Type
- property invert_rear_channel_bleed_phase¶
[Read-Write] Invert Rear Channel Bleed Phase: If true, rear channel bleed sends will have their phase inverted.
- Type
(bool)
- property mix_input_channel_format_to_impulse_response_format¶
[Read-Write] Mix Input Channel Format to Impulse Response Format: If true, the submix input audio is downmixed to match the IR asset audio channel
format. If false, the input audio’s channels are matched to the IR assets
audio channels.
- Type
(bool)
- property mix_reverb_output_to_output_channel_format¶
[Read-Write] Mix Reverb Output to Output Channel Format: If true, the reverberated audio is upmixed or downmixed to match the submix
output audio format. If false, the reverberated audio’s channels are matched
to the submixs output audio channels.
- Type
(bool)
- property surround_rear_channel_bleed_amount¶
[Read-Write] Surround Rear Channel Bleed Amount deprecated: Property ‘SurroundRearChannelBleedAmount’ is deprecated.
- Type
(float)