unreal.SubmixEffectStereoDelaySettings

class unreal.SubmixEffectStereoDelaySettings(delay_mode=StereoDelaySourceEffect.PING_PONG, delay_time_msec=500.0, feedback=0.1, delay_ratio=0.2, wet_level=0.4, dry_level=1.0, filter_enabled=False, filter_type=StereoDelayFiltertype.LOWPASS, filter_frequency=20000.0, filter_q=2.0)

Bases: unreal.StructBase

Submix Effect Stereo Delay Settings

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SubmixEffectStereoDelay.h

Editor Properties: (see get_editor_property/set_editor_property)

  • delay_mode (StereoDelaySourceEffect): [Read-Write] Delay Mode: What mode to set the stereo delay effect.

  • delay_ratio (float): [Read-Write] Delay Ratio: Delay spread for left and right channels. Allows left and right channels to have differential delay amounts. Useful for stereo channel decorrelation.

  • delay_time_msec (float): [Read-Write] Delay Time Msec: The base amount of delay in the left and right channels of the delay line.

  • dry_level (float): [Read-Write] Dry Level: The dry level of the effect

  • feedback (float): [Read-Write] Feedback: The amount of audio to feedback into the delay line once the delay has been tapped.

  • filter_enabled (bool): [Read-Write] Filter Enabled: Whether or not to enable filtering

  • filter_frequency (float): [Read-Write] Filter Frequency: Cutoff frequency of the filter

  • filter_q (float): [Read-Write] Filter Q: Q of the filter

  • filter_type (StereoDelayFiltertype): [Read-Write] Filter Type: Filter type to feed feedback audio to

  • wet_level (float): [Read-Write] Wet Level: The amount of delay effect to mix with the dry input signal into the effect.

property delay_mode

[Read-Write] Delay Mode: What mode to set the stereo delay effect.

Type

(StereoDelaySourceEffect)

property delay_ratio

[Read-Write] Delay Ratio: Delay spread for left and right channels. Allows left and right channels to have differential delay amounts. Useful for stereo channel decorrelation.

Type

(float)

property delay_time_msec

[Read-Write] Delay Time Msec: The base amount of delay in the left and right channels of the delay line.

Type

(float)

property dry_level

[Read-Write] Dry Level: The dry level of the effect

Type

(float)

property feedback

[Read-Write] Feedback: The amount of audio to feedback into the delay line once the delay has been tapped.

Type

(float)

property filter_enabled

[Read-Write] Filter Enabled: Whether or not to enable filtering

Type

(bool)

property filter_frequency

[Read-Write] Filter Frequency: Cutoff frequency of the filter

Type

(float)

property filter_q

[Read-Write] Filter Q: Q of the filter

Type

(float)

property filter_type

[Read-Write] Filter Type: Filter type to feed feedback audio to

Type

(StereoDelayFiltertype)

property wet_level

[Read-Write] Wet Level: The amount of delay effect to mix with the dry input signal into the effect.

Type

(float)