unreal.SwapAudioOutputResult

class unreal.SwapAudioOutputResult(current_device_id='', requested_device_id='', result=SwapAudioOutputDeviceResultState.NONE)

Bases: unreal.StructBase

Out structure for use with AudioMixerBlueprintLibrary::SwapAudioOutputDevice

C++ Source:

  • Module: AudioMixer

  • File: AudioMixerBlueprintLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • current_device_id (str): [Read-Write] Current Device Id: ID of the currently set device. This is the device at the time of the call, NOT the resulting deviceId

  • requested_device_id (str): [Read-Write] Requested Device Id: ID of the requested device.

  • result (SwapAudioOutputDeviceResultState): [Read-Write] Result: Result of the call

property current_device_id

[Read-Only] Current Device Id: ID of the currently set device. This is the device at the time of the call, NOT the resulting deviceId

Type

(str)

property requested_device_id

[Read-Only] Requested Device Id: ID of the requested device.

Type

(str)

property result

[Read-Only] Result: Result of the call

Type

(SwapAudioOutputDeviceResultState)