unreal.TakeRecorderCameraCutSource
¶
- class unreal.TakeRecorderCameraCutSource(outer=None, name='None')¶
Bases:
unreal.TakeRecorderSource
A recording source that detects camera switching and creates a camera cut track
C++ Source:
Plugin: Takes
Module: TakeRecorderSources
File: TakeRecorderCameraCutSource.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled
(bool): [Read-Write] Enabled: True if this source is cued for recording or nottake_number
(int32): [Read-Write] Take Numbertrack_tint
(Color): [Read-Write] Track Tint