unreal.TakeRecorderLevelSequenceSource

class unreal.TakeRecorderLevelSequenceSource(outer=None, name='None')

Bases: unreal.TakeRecorderSource

Plays level sequence actors when recording starts

C++ Source:

  • Plugin: Takes

  • Module: TakeRecorderSources

  • File: TakeRecorderLevelSequenceSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Enabled: True if this source is cued for recording or not

  • level_sequences_to_trigger (Array(LevelSequence)): [Read-Write] Level Sequences to Trigger

  • take_number (int32): [Read-Write] Take Number

  • track_tint (Color): [Read-Write] Track Tint

property level_sequences_to_trigger

[Read-Write] Level Sequences to Trigger

Type

(Array(LevelSequence))