unreal.TakeRecorderLevelVisibilitySource

class unreal.TakeRecorderLevelVisibilitySource(outer=None, name='None')

Bases: unreal.TakeRecorderLevelVisibilitySourceSettings

A recording source that records level visibility state

C++ Source:

  • Plugin: Takes

  • Module: TakeRecorderSources

  • File: TakeRecorderLevelVisibilitySource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Enabled: True if this source is cued for recording or not

  • level_visibility_track_name (Text): [Read-Write] Level Visibility Track Name: Name of the recorded level visibility track name

  • take_number (int32): [Read-Write] Take Number

  • track_tint (Color): [Read-Write] Track Tint