unreal.TakeRecorderNearbySpawnedActorSource

class unreal.TakeRecorderNearbySpawnedActorSource(outer=None, name='None')

Bases: unreal.TakeRecorderSource

A recording source that detects actors spawned close to the current camera, and captures them as spawnables

C++ Source:

  • Plugin: Takes

  • Module: TakeRecorderSources

  • File: TakeRecorderNearbySpawnedActorSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Enabled: True if this source is cued for recording or not

  • filter_spawned_actors (bool): [Read-Write] Filter Spawned Actors: Should we only record actors that pass the filter list?

  • filter_types (Array(type(Class))): [Read-Write] Filter Types: A type filter to apply to spawned objects

  • proximity (float): [Read-Write] Proximity: The proximity to the current camera that an actor must be spawned in order to be recorded as a spawnable. If 0, proximity is disregarded.

  • take_number (int32): [Read-Write] Take Number

  • track_tint (Color): [Read-Write] Track Tint

property filter_spawned_actors

[Read-Write] Filter Spawned Actors: Should we only record actors that pass the filter list?

Type

(bool)

property filter_types

[Read-Write] Filter Types: A type filter to apply to spawned objects

Type

(Array(type(Class)))

property proximity

[Read-Write] Proximity: The proximity to the current camera that an actor must be spawned in order to be recorded as a spawnable. If 0, proximity is disregarded.

Type

(float)