unreal.TakeRecorderPlayerSource

class unreal.TakeRecorderPlayerSource(outer=None, name='None')

Bases: unreal.TakeRecorderSource

A recording source that records the current player

C++ Source:

  • Plugin: Takes

  • Module: TakeRecorderSources

  • File: TakeRecorderPlayerSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Enabled: True if this source is cued for recording or not

  • take_number (int32): [Read-Write] Take Number

  • track_tint (Color): [Read-Write] Track Tint