unreal.TakeRecorderWorldSource
¶
- class unreal.TakeRecorderWorldSource(outer=None, name='None')¶
Bases:
unreal.TakeRecorderWorldSourceSettings
A recording source that records world state
C++ Source:
Plugin: Takes
Module: TakeRecorderSources
File: TakeRecorderWorldSource.h
Editor Properties: (see get_editor_property/set_editor_property)
autotrack_actors
(bool): [Read-Write] Autotrack Actors: Add a binding and track for all actors that aren’t explicitly being recordedenabled
(bool): [Read-Write] Enabled: True if this source is cued for recording or notrecord_world_settings
(bool): [Read-Write] Record World Settings: Record world settingstake_number
(int32): [Read-Write] Take Numbertrack_tint
(Color): [Read-Write] Track Tint