unreal.TakesCoreBlueprintLibrary
¶
- class unreal.TakesCoreBlueprintLibrary(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Takes Core Blueprint Library
C++ Source:
Plugin: Takes
Module: TakesCore
File: TakesCoreBlueprintLibrary.h
- classmethod compute_next_take_number(slate) int32 ¶
Compute the next unused sequential take number for the specified slate
- Parameters
slate (str) –
- Return type
int32
- classmethod find_takes(slate, take_number=0)¶
Find all the existing takes that were recorded with the specified slate
- classmethod set_on_take_recorder_slate_changed(on_take_recorder_slate_changed) None ¶
Called when the slate is changed.
- Parameters
on_take_recorder_slate_changed (OnTakeRecorderSlateChanged) –
- classmethod set_on_take_recorder_take_number_changed(on_take_recorder_take_number_changed) None ¶
Called when the take number is changed.
- Parameters
on_take_recorder_take_number_changed (OnTakeRecorderTakeNumberChanged) –