unreal.TemplateSequenceFactoryNew
¶
- class unreal.TemplateSequenceFactoryNew(outer=None, name='None')¶
Bases:
unreal.Factory
Implements a factory for UTemplateSequence objects.
C++ Source:
Plugin: TemplateSequence
Module: TemplateSequenceEditor
File: TemplateSequenceFactoryNew.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_task
(AssetImportTask): [Read-Write] Asset Import Task: Task for importing file via script interfacesautomated_import_data
(AutomatedAssetImportData): [Read-Write] Automated Import Data: Data for how to import files via the automated command line importing interfacebound_actor_class
(type(Class)): [Read-Write] Bound Actor Class: The root object binding class of the created template sequence.context_class
(type(Class)): [Read-Write] Context Class: Class of the context object used to help create the object.create_new
(bool): [Read-Write] Create New: The default value to return from CanCreateNew()edit_after_new
(bool): [Read-Write] Edit After New: true if the associated editor should be opened after creating a new object.editor_import
(bool): [Read-Write] Editor Import: true if the factory imports objects from files.formats
(Array(str)): [Read-Write] Formats: List of formats supported by the factory. Each entry is of the form “ext;Description” where ext is the file extension.supported_class
(type(Class)): [Read-Write] Supported Class: The class manufactured by this factory.text
(bool): [Read-Write] Text: true if the factory imports objects from text.