unreal.TentDistribution

class unreal.TentDistribution(tip_altitude=0.0, tip_value=0.0, width=1.0)

Bases: unreal.StructBase

Tent Distribution

C++ Source:

  • Module: Engine

  • File: SkyAtmosphereComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • tip_altitude (float): [Read-Write] Tip Altitude

  • tip_value (float): [Read-Write] Tip Value

  • width (float): [Read-Write] Width

property tip_altitude

[Read-Only] Tip Altitude

Type

(float)

property tip_value

[Read-Only] Tip Value

Type

(float)

property width

[Read-Only] Width

Type

(float)