unreal.Text

class unreal.Text(*args, **kwargs)

Bases: unreal._WrapperBase

Type for all Unreal exposed text instances

classmethod as_currency(val, code) Text -- convert the given number (specified in the smallest unit for the given currency) to a culture correct Unreal text currency representation
classmethod as_number(num) Text -- convert the given number to a culture correct Unreal text representation
classmethod as_percent(num) Text -- convert the given number to a culture correct Unreal text percentgage representation
classmethod cast(object) Text -- cast the given object to this Unreal text type
format(...) -> Text -- use this Unreal text as a format pattern and generate a new text using the format arguments (may be a mapping, sequence, or set of (optionally named) arguments)
is_culture_invariant() bool -- is this Unreal text culture invariant?
is_empty() bool -- is this Unreal text empty?
is_empty_or_whitespace() bool -- is this Unreal text empty or only whitespace?
is_from_string_table() bool -- is this Unreal text referencing a string table entry?
is_transient() bool -- is this Unreal text transient?
to_lower() Text -- convert this Unreal text to lowercase in a culture correct way
to_upper() Text -- convert this Unreal text to uppercase in a culture correct way