- class unreal.TextureRenderTarget(outer=None, name='None')¶
Texture Render Target
Editor Properties: (see get_editor_property/set_editor_property)
adjust_brightness(float): [Read-Write] Adjust Brightness: Static texture brightness adjustment (scales HSV value.) (Non-destructive; Requires texture source art to be available.)
adjust_brightness_curve(float): [Read-Write] Adjust Brightness Curve: Static texture curve adjustment (raises HSV value to the specified power.) (Non-destructive; Requires texture source art to be available.)
adjust_hue(float): [Read-Write] Adjust Hue: Static texture hue adjustment (0 - 360) (offsets HSV hue by value in degrees.) (Non-destructive; Requires texture source art to be available.)
adjust_max_alpha(float): [Read-Write] Adjust Max Alpha: Remaps the alpha to the specified min/max range, defines the new value of 1 (Non-destructive; Requires texture source art to be available.)
adjust_min_alpha(float): [Read-Write] Adjust Min Alpha: Remaps the alpha to the specified min/max range, defines the new value of 0 (Non-destructive; Requires texture source art to be available.)
adjust_rgb_curve(float): [Read-Write] Adjust RGBCurve: Static texture RGB curve adjustment (raises linear-space RGB color to the specified power.) (Non-destructive; Requires texture source art to be available.)
adjust_saturation(float): [Read-Write] Adjust Saturation: Static texture saturation adjustment (scales HSV saturation.) (Non-destructive; Requires texture source art to be available.)
adjust_vibrance(float): [Read-Write] Adjust Vibrance: Static texture “vibrance” adjustment (0 - 1) (HSV saturation algorithm adjustment.) (Non-destructive; Requires texture source art to be available.)
alpha_coverage_thresholds(Vector4): [Read-Write] Alpha Coverage Thresholds: Alpha values per channel to compare to when preserving alpha coverage. 0 means disable channel. Typical good values in 0.5 - 0.9, not 1.0
asset_import_data(AssetImportData): [Read-Only] Asset Import Data
asset_user_data(Array(AssetUserData)): [Read-Write] Asset User Data: Array of user data stored with the asset
chroma_key_color(Color): [Read-Write] Chroma Key Color: The color that will be replaced with transparent black if chroma keying is enabled
chroma_key_texture(bool): [Read-Write] Chroma Key Texture: Whether to chroma key the image, replacing any pixels that match ChromaKeyColor with transparent black
chroma_key_threshold(float): [Read-Write] Chroma Key Threshold: The threshold that components have to match for the texel to be considered equal to the ChromaKeyColor when chroma keying (<=, set to 0 to require a perfect exact match)
composite_power(float): [Read-Write] Composite Power: default 1, high values result in a stronger effect e.g 1, 2, 4, 8 this is no slider because the texture update would not be fast enough
composite_texture(Texture): [Read-Write] Composite Texture: Can be defined to modify the roughness based on the normal map variation (mostly from mip maps). MaxAlpha comes in handy to define a base roughness if no source alpha was there. Make sure the normal map has at least as many mips as this texture.
composite_texture_mode(CompositeTextureMode): [Read-Write] Composite Texture Mode: defines how the CompositeTexture is applied, e.g. CTM_RoughnessFromNormalAlpha
compression_no_alpha(bool): [Read-Write] Compression No Alpha: If enabled, the texture’s alpha channel will be discarded during compression
compression_quality(TextureCompressionQuality): [Read-Write] Compression Quality: The compression quality for generated ASTC textures (i.e. mobile platform textures).
compression_settings(TextureCompressionSettings): [Read-Write] Compression Settings: Compression settings to use when building the texture.
defer_compression(bool): [Read-Write] Defer Compression: If enabled, defer compression of the texture until save or manually compressed in the texture editor.
dither_mip_map_alpha(bool): [Read-Write] Dither Mip Map Alpha: When true, the alpha channel of mip-maps and the base image are dithered for smooth LOD transitions.
do_scale_mips_for_alpha_coverage(bool): [Read-Write] Do Scale Mips for Alpha Coverage: Whether mip RGBA should be scaled to preserve the number of pixels with Value >= AlphaCoverageThresholds. AlphaCoverageThresholds are ignored if this is off.
downscale(PerPlatformFloat): [Read-Write] Downscale: Downscale source texture, applied only to textures without mips 0.0 - use scale value from texture group 1.0 - do not scale texture > 1.0 - scale texure
downscale_options(TextureDownscaleOptions): [Read-Write] Downscale Options: Texture downscaling options
filter(TextureFilter): [Read-Write] Filter: The texture filtering mode to use when sampling this texture.
flip_green_channel(bool): [Read-Write] Flip Green Channel: When true the texture’s green channel will be inverted. This is useful for some normal maps.
global_force_mip_levels_to_be_resident(bool): [Read-Write] Global Force Mip Levels to be Resident: Global and serialized version of ForceMiplevelsToBeResident.
lod_bias(int32): [Read-Write] LODBias: A bias to the index of the top mip level to use.
lod_group(TextureGroup): [Read-Write] LODGroup: Texture group this texture belongs to
lossy_compression_amount(TextureLossyCompressionAmount): [Read-Write] Lossy Compression Amount: How aggressively should any relevant lossy compression be applied. For compressors that support EncodeSpeed (i.e. Oodle), this is only
applied if enabled (see Project Settings -> Texture Encoding). Note that this is in addition to any unavoidable loss due to the target format - selecting “No Lossy Compression” will not result in zero distortion for BCn formats.
max_texture_size(int32): [Read-Write] Max Texture Size: The maximum resolution for generated textures. A value of 0 means the maximum size for the format on each platform.
mip_gen_settings(TextureMipGenSettings): [Read-Write] Mip Gen Settings: Per asset specific setting to define the mip-map generation properties like sharpening and kernel size.
mip_load_options(TextureMipLoadOptions): [Read-Write] Mip Load Options: The texture mip load options.
never_stream(bool): [Read-Write] Never Stream
num_cinematic_mip_levels(int32): [Read-Write] Num Cinematic Mip Levels: Number of mip-levels to use for cinematic quality.
oodle_texture_sdk_version(Name): [Read-Write] Oodle Texture Sdk Version: Oodle Texture SDK Version to encode with. Enter ‘latest’ to update; ‘None’ preserves legacy encoding to avoid patches.
padding_color(Color): [Read-Write] Padding Color: The color used to pad the texture out if it is resized due to PowerOfTwoMode
power_of_two_mode(TexturePowerOfTwoSetting): [Read-Write] Power Of Two Mode: How to pad the texture to a power of 2 size (if necessary)
preserve_border(bool): [Read-Write] Preserve Border: When true the texture’s border will be preserved during mipmap generation.
source_color_settings(TextureSourceColorSettings): [Read-Write] Source Color Settings: Texture color management settings: source encoding and color space.
srgb(bool): [Read-Write] SRGB: This should be unchecked if using alpha channels individually as masks.
target_gamma(float): [Read-Write] Target Gamma: Will override FTextureRenderTarget2DResource::GetDisplayGamma if > 0.
use_legacy_gamma(bool): [Read-Write] Use Legacy Gamma: A flag for using the simplified legacy gamma space e.g pow(color,1/2.2) for converting from FColor to FLinearColor, if we’re doing sRGB.
virtual_texture_streaming(bool): [Read-Write] Virtual Texture Streaming: Is this texture streamed in using VT