unreal.TextureShareBPSyncPolicy

class unreal.TextureShareBPSyncPolicy(connection=TextureShareBPSyncConnect.DEFAULT, frame=TextureShareBPSyncFrame.DEFAULT, texture=TextureShareBPSyncSurface.DEFAULT)

Bases: unreal.StructBase

Texture Share BPSync Policy

C++ Source:

  • Plugin: TextureShare

  • Module: TextureShare

  • File: TextureShareContainers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • connection (TextureShareBPSyncConnect): [Read-Write] Connection: Synchronize Session state events (BeginSession/EndSession)

  • frame (TextureShareBPSyncFrame): [Read-Write] Frame: Synchronize frame events (BeginFrame/EndFrame)

  • texture (TextureShareBPSyncSurface): [Read-Write] Texture: Synchronize texture events (LockTexture/UnlockTexture)

property connection

[Read-Write] Connection: Synchronize Session state events (BeginSession/EndSession)

Type

(TextureShareBPSyncConnect)

property frame

[Read-Write] Frame: Synchronize frame events (BeginFrame/EndFrame)

Type

(TextureShareBPSyncFrame)

property texture

[Read-Write] Texture: Synchronize texture events (LockTexture/UnlockTexture)

Type

(TextureShareBPSyncSurface)