unreal.TextureShareBPTimeOut

class unreal.TextureShareBPTimeOut(connection_sync=0.0, frame_sync=0.0, texture_pairing_sync=0.0, texture_resource_sync=0.0, texture_sync=0.0)

Bases: unreal.StructBase

Texture Share BPTime Out

C++ Source:

  • Plugin: TextureShare

  • Module: TextureShare

  • File: TextureShareContainers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • connection_sync (float): [Read-Write] Connection Sync: Wait for processes shares connection (ETextureShareBPSyncConnect::Sync) [Seconds, zero for infinite]

  • frame_sync (float): [Read-Write] Frame Sync: Wait for frame index sync (ETextureShareBPSyncFrame::Sync) [Seconds, zero for infinite]

  • texture_pairing_sync (float): [Read-Write] Texture Pairing Sync: Wait for remote process texture registering (ETextureShareBPSyncSurface::SyncPairingRead) [Seconds, zero for infinite]

  • texture_resource_sync (float): [Read-Write] Texture Resource Sync: Wait for remote resource(GPU) handle ready (ETextureShareBPSyncFrame::Sync) [Seconds, zero for infinite]

  • texture_sync (float): [Read-Write] Texture Sync: Wait before Read op texture until remote process finished texture write op [Seconds, zero for infinite]

property connection_sync

[Read-Write] Connection Sync: Wait for processes shares connection (ETextureShareBPSyncConnect::Sync) [Seconds, zero for infinite]

Type

(float)

property frame_sync

[Read-Write] Frame Sync: Wait for frame index sync (ETextureShareBPSyncFrame::Sync) [Seconds, zero for infinite]

Type

(float)

property texture_pairing_sync

[Read-Write] Texture Pairing Sync: Wait for remote process texture registering (ETextureShareBPSyncSurface::SyncPairingRead) [Seconds, zero for infinite]

Type

(float)

property texture_resource_sync

[Read-Write] Texture Resource Sync: Wait for remote resource(GPU) handle ready (ETextureShareBPSyncFrame::Sync) [Seconds, zero for infinite]

Type

(float)

property texture_sync

[Read-Write] Texture Sync: Wait before Read op texture until remote process finished texture write op [Seconds, zero for infinite]

Type

(float)