unreal.TickMode

class unreal.TickMode

Bases: unreal.EnumBase

ETick Mode

C++ Source:

  • Module: UMG

  • File: WidgetComponent.h

AUTOMATIC

The component is ticked only when needed. i.e. when visible.

Type

2

DISABLED

The component tick is disabled until re-enabled.

Type

0

ENABLED

The component is always ticked

Type

1