unreal.TickMode
¶
- class unreal.TickMode¶
Bases:
unreal.EnumBase
ETick Mode
C++ Source:
Module: UMG
File: WidgetComponent.h
- AUTOMATIC¶
The component is ticked only when needed. i.e. when visible.
- Type
2
- DISABLED¶
The component tick is disabled until re-enabled.
- Type
0
- ENABLED¶
The component is always ticked
- Type
1