unreal.TickingGroup
¶
- class unreal.TickingGroup¶
Bases:
unreal.EnumBase
Determines which ticking group a tick function belongs to.
C++ Source:
Module: Engine
File: EngineBaseTypes.h
- TG_DURING_PHYSICS¶
Any item that can be run in parallel with our physics simulation work.
- Type
2
- TG_POST_PHYSICS¶
Any item that needs rigid body and cloth simulation to be complete before being executed.
- Type
4
- TG_POST_UPDATE_WORK¶
Any item that needs the update work to be done before being ticked.
- Type
5
- TG_PRE_PHYSICS¶
Any item that needs to be executed before physics simulation starts.
- Type
0