unreal.TimecodeCustomAttributeNameSettings

class unreal.TimecodeCustomAttributeNameSettings

Bases: unreal.StructBase

Settings that identify the names of custom attributes that represent the individual components of a timecode and a subframe along with a take name.

C++ Source:

  • Module: Engine

  • File: CustomAttributes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_attribute_name (Name): [Read-Write] Frame Attribute Name: Name of the custom attribute representing the frame component of a timecode.

  • hour_attribute_name (Name): [Read-Write] Hour Attribute Name: Name of the custom attribute representing the hour component of a timecode.

  • minute_attribute_name (Name): [Read-Write] Minute Attribute Name: Name of the custom attribute representing the minute component of a timecode.

  • rate_attribute_name (Name): [Read-Write] Rate Attribute Name: Name of the custom attribute representing the timecode rate. This may be different from

    the animation or capture frame rate, for example when capturing “high” frame rate data

    at 120 frames per second but recording SMPTE timecode at 30 frames per second.

  • second_attribute_name (Name): [Read-Write] Second Attribute Name: Name of the custom attribute representing the second component of a timecode.

  • subframe_attribute_name (Name): [Read-Write] Subframe Attribute Name: Name of the custom attribute representing a subframe value. Though not strictly a component

    of a timecode, this attribute can be authored to identify samples in between timecodes.

  • takename_attribute_name (Name): [Read-Write] Takename Attribute Name: Name of the custom attribute representing the name of a take.