unreal.TimedDataMonitorTimeCorrectionParameters

class unreal.TimedDataMonitorTimeCorrectionParameters(buffer_resize_allowed=True, buffer_shrink_allowed=False, failed_if_buffer_cant_be_resize=False, use_standard_deviation=True, number_of_standard_deviation=3)

Bases: unreal.StructBase

Timed Data Monitor Time Correction Parameters

C++ Source:

  • Plugin: TimedDataMonitor

  • Module: TimedDataMonitor

  • File: TimedDataMonitorCalibration.h

Editor Properties: (see get_editor_property/set_editor_property)

  • buffer_resize_allowed (bool): [Read-Write] Buffer Resize Allowed: If no calibration is possible, are we allowed to increase the size of the buffer.

  • buffer_shrink_allowed (bool): [Read-Write] Buffer Shrink Allowed: When resizing buffer, do we allow shrinking them.

  • failed_if_buffer_cant_be_resize (bool): [Read-Write] Failed if Buffer Cant be Resize: When resizing buffer, failed the calibration if a buffer couldn’t be resize.

  • number_of_standard_deviation (int32): [Read-Write] Number Of Standard Deviation: When using STD, how many should we use.

  • use_standard_deviation (bool): [Read-Write] Use Standard Deviation: When calibrating, ensure that the evaluation is included inside the STD.

property buffer_resize_allowed

[Read-Write] Buffer Resize Allowed: If no calibration is possible, are we allowed to increase the size of the buffer.

Type

(bool)

property buffer_shrink_allowed

[Read-Write] Buffer Shrink Allowed: When resizing buffer, do we allow shrinking them.

Type

(bool)

property failed_if_buffer_cant_be_resize

[Read-Write] Failed if Buffer Cant be Resize: When resizing buffer, failed the calibration if a buffer couldn’t be resize.

Type

(bool)

property number_of_standard_deviation

[Read-Write] Number Of Standard Deviation: When using STD, how many should we use.

Type

(int32)

property use_standard_deviation

[Read-Write] Use Standard Deviation: When calibrating, ensure that the evaluation is included inside the STD.

Type

(bool)