unreal.TimedDataMonitorTimeCorrectionParameters
¶
- class unreal.TimedDataMonitorTimeCorrectionParameters(buffer_resize_allowed=True, buffer_shrink_allowed=False, failed_if_buffer_cant_be_resize=False, use_standard_deviation=True, number_of_standard_deviation=3)¶
Bases:
unreal.StructBase
Timed Data Monitor Time Correction Parameters
C++ Source:
Plugin: TimedDataMonitor
Module: TimedDataMonitor
File: TimedDataMonitorCalibration.h
Editor Properties: (see get_editor_property/set_editor_property)
buffer_resize_allowed
(bool): [Read-Write] Buffer Resize Allowed: If no calibration is possible, are we allowed to increase the size of the buffer.buffer_shrink_allowed
(bool): [Read-Write] Buffer Shrink Allowed: When resizing buffer, do we allow shrinking them.failed_if_buffer_cant_be_resize
(bool): [Read-Write] Failed if Buffer Cant be Resize: When resizing buffer, failed the calibration if a buffer couldn’t be resize.number_of_standard_deviation
(int32): [Read-Write] Number Of Standard Deviation: When using STD, how many should we use.use_standard_deviation
(bool): [Read-Write] Use Standard Deviation: When calibrating, ensure that the evaluation is included inside the STD.
- property buffer_resize_allowed¶
[Read-Write] Buffer Resize Allowed: If no calibration is possible, are we allowed to increase the size of the buffer.
- Type
(bool)
- property buffer_shrink_allowed¶
[Read-Write] Buffer Shrink Allowed: When resizing buffer, do we allow shrinking them.
- Type
(bool)
- property failed_if_buffer_cant_be_resize¶
[Read-Write] Failed if Buffer Cant be Resize: When resizing buffer, failed the calibration if a buffer couldn’t be resize.
- Type
(bool)
- property number_of_standard_deviation¶
[Read-Write] Number Of Standard Deviation: When using STD, how many should we use.
- Type
(int32)