unreal.ToolDynamicUIAction

class unreal.ToolDynamicUIAction(execute_action=<unreal.ToolMenuDynamicExecuteAction object>, can_execute_action=<unreal.ToolMenuDynamicCanExecuteAction object>, get_action_check_state=<unreal.ToolMenuDynamicGetActionCheckState object>, is_action_visible_delegate=<unreal.ToolMenuDynamicIsActionButtonVisible object>)

Bases: unreal.StructBase

Tool Dynamic UIAction

C++ Source:

  • Module: ToolMenus

  • File: ToolMenuDelegates.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_execute_action (ToolMenuDynamicCanExecuteAction): [Read-Write] Can Execute Action

  • execute_action (ToolMenuDynamicExecuteAction): [Read-Write] Execute Action

  • get_action_check_state (ToolMenuDynamicGetActionCheckState): [Read-Write] Get Action Check State

  • is_action_visible_delegate (ToolMenuDynamicIsActionButtonVisible): [Read-Write] Is Action Visible Delegate

property can_execute_action

[Read-Write] Can Execute Action

Type

(ToolMenuDynamicCanExecuteAction)

property execute_action

[Read-Write] Execute Action

Type

(ToolMenuDynamicExecuteAction)

property get_action_check_state

[Read-Write] Get Action Check State

Type

(ToolMenuDynamicGetActionCheckState)

property is_action_visible_delegate

[Read-Write] Is Action Visible Delegate

Type

(ToolMenuDynamicIsActionButtonVisible)