unreal.TouchInputState
¶
- class unreal.TouchInputState¶
Bases:
unreal.EnumBase
ETouch Input State
C++ Source:
Plugin: VirtualCamera
Module: VirtualCamera
File: VirtualCameraPlayerControllerBase.h
- ACTOR_FOCUS_TARGETING¶
Allows user to select an actor to always be in focus
- Type
0
- AUTO_FOCUS_TARGETING¶
Allows user to select a point on the screen to auto-focus through
- Type
1
- BLUEPRINT_DEFINED¶
Allows the touch input to be handled in the blueprint event. This should be the default
- Type
2
- MANUAL_TOUCH_FOCUS¶
Allows for the user to focus on target on touch without exiting manual focus
- Type
3
- SCRUBBING¶
Touch support for scrubbing through a sequence
- Type
4
- TOUCH_AND_HOLD¶
Touch and hold for attach targeting
- Type
5