unreal.TrackActiveCondition
¶
- class unreal.TrackActiveCondition¶
Bases:
unreal.EnumBase
Required condition for this track to be enabled
C++ Source:
Module: Engine
File: InterpTrack.h
- ETAC_ALWAYS¶
Track is always active
- Type
0
- ETAC_GORE_DISABLED¶
Track is active when extreme content (gore) is disabled
- Type
2
- ETAC_GORE_ENABLED¶
Track is active when extreme content (gore) is enabled
- Type
1