unreal.TrainingInputs
¶
- class unreal.TrainingInputs¶
Bases:
unreal.EnumBase
The training inputs. Specifies what data to include in training.
C++ Source:
Plugin: MLDeformer
Module: MLDeformer
File: MLDeformerAsset.h
- BONES_AND_CURVES¶
0
- BONES_ONLY¶
Include both bone rotations and curve values.
- Type
1
- CURVES_ONLY¶
Include only bone rotations.
- Type
2