unreal.TrajectorySample

class unreal.TrajectorySample(accumulated_seconds=0.0, accumulated_distance=0.0, position=[0.0, 0.0, 0.0], local_linear_velocity=[0.0, 0.0, 0.0], local_linear_acceleration=[0.0, 0.0, 0.0])

Bases: unreal.StructBase

A motion trajectory sample associated with a specific time or distance domain value

C++ Source:

  • Module: Engine

  • File: MotionTrajectoryTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • accumulated_distance (float): [Read-Write] Accumulated Distance: The relative accumulated distance that this trajectory sample is associated with Zero value for instantaneous, negative values for the past, and positive values for the future

  • accumulated_seconds (float): [Read-Write] Accumulated Seconds: The relative accumulated time that this sample is associated with Zero value for instantaneous, negative values for the past, and positive values for the future

  • local_linear_acceleration (Vector): [Read-Write] Local Linear Acceleration: Linear acceleration relative to the sampled in-motion object

  • local_linear_velocity (Vector): [Read-Write] Local Linear Velocity: Linear velocity relative to the sampled in-motion object

  • position (Vector): [Read-Write] Position: Position relative to the sampled in-motion object

property accumulated_distance

[Read-Write] Accumulated Distance: The relative accumulated distance that this trajectory sample is associated with Zero value for instantaneous, negative values for the past, and positive values for the future

Type

(float)

property accumulated_seconds

[Read-Write] Accumulated Seconds: The relative accumulated time that this sample is associated with Zero value for instantaneous, negative values for the past, and positive values for the future

Type

(float)

property local_linear_acceleration

[Read-Write] Local Linear Acceleration: Linear acceleration relative to the sampled in-motion object

Type

(Vector)

property local_linear_velocity

[Read-Write] Local Linear Velocity: Linear velocity relative to the sampled in-motion object

Type

(Vector)

property position

[Read-Write] Position: Position relative to the sampled in-motion object

Type

(Vector)