unreal.TransformPropertyFilter
¶
- class unreal.TransformPropertyFilter(outer=None, name='None')¶
Bases:
unreal.PropertySelectorFilter
Allows you to filter location, rotation, and scale properties on scene components. Use case: You want to restore the location but not rotation of an actor.
C++ Source:
Plugin: LevelSnapshots
Module: LevelSnapshotFilters
File: TransformPropertyFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
default_result
(FilterResult): [Read-Write] Default Result: What to return for IsActorValid, IsDeletedActorValid, and IsAddedActorValidlocation
(FilterResult): [Read-Write] Location: Should the location property be restored?rotation
(FilterResult): [Read-Write] Rotation: Should the rotation property be restored?scale
(FilterResult): [Read-Write] Scale: Should the scale property be restored?