- class unreal.TransformPropertyFilter(outer=None, name='None')¶
Allows you to filter location, rotation, and scale properties on scene components. Use case: You want to restore the location but not rotation of an actor.
Editor Properties: (see get_editor_property/set_editor_property)
default_result(FilterResult): [Read-Write] Default Result: What to return for IsActorValid, IsDeletedActorValid, and IsAddedActorValid
location(FilterResult): [Read-Write] Location: Should the location property be restored?
rotation(FilterResult): [Read-Write] Rotation: Should the rotation property be restored?
scale(FilterResult): [Read-Write] Scale: Should the scale property be restored?