unreal.TransformReturnType
¶
- class unreal.TransformReturnType¶
Bases:
unreal.EnumBase
ETransform Return Type
C++ Source:
Plugin: LevelSnapshots
Module: LevelSnapshotFilters
File: ActorChangedTransformFilter.h
- IS_VALID_WHEN_TRANSFORM_CHANGED¶
Return true if the snapshot and world actor have different transforms
- Type
0
- IS_VALID_WHEN_TRANSFORM_STAYED_SAME¶
Returns true of the snapshot and world actor have the same transform
- Type
1