unreal.TransformReturnType

class unreal.TransformReturnType

Bases: unreal.EnumBase

ETransform Return Type

C++ Source:

  • Plugin: LevelSnapshots

  • Module: LevelSnapshotFilters

  • File: ActorChangedTransformFilter.h

IS_VALID_WHEN_TRANSFORM_CHANGED

Return true if the snapshot and world actor have different transforms

Type

0

IS_VALID_WHEN_TRANSFORM_STAYED_SAME

Returns true of the snapshot and world actor have the same transform

Type

1