unreal.TypedElementAssetDataInterface

class unreal.TypedElementAssetDataInterface(outer=None, name='None')

Bases: unreal.Interface

Typed Element Asset Data Interface

C++ Source:

  • Module: TypedElementRuntime

  • File: TypedElementAssetDataInterface.h

get_all_referenced_asset_datas(element_handle)

Returns any asset datas for content objects referenced by handle. If the given handle itself has valid asset data, it should be returned as the last element of the array.

Parameters

element_handle (ScriptTypedElementHandle) –

Returns

An array of valid asset datas.

Return type

Array(AssetData)

get_asset_data(element_handle) AssetData

Returns the asset data for the given handle, if it exists.

Parameters

element_handle (ScriptTypedElementHandle) –

Return type

AssetData