unreal.UINavigationRule
¶
- class unreal.UINavigationRule¶
Bases:
unreal.EnumBase
EUINavigation Rule
C++ Source:
Module: SlateCore
File: NavigationReply.h
- CUSTOM¶
Custom navigation handled by user code.
- Type
4
- CUSTOM_BOUNDARY¶
Custom navigation handled by user code if the boundary is hit.
- Type
5
- ESCAPE¶
Allow the movement to continue in that direction, seeking the next navigable widget automatically.
- Type
0
- EXPLICIT¶
Move to a specific widget.
- Type
1
- INVALID¶
Invalid Rule
- Type
6
- STOP¶
Stops movement in this direction
- Type
3
- WRAP¶
Wrap movement inside this container, causing the movement to cycle around from the opposite side, if the navigation attempt would have escaped.
- Type
2