unreal.USDTestingLibrary
¶
- class unreal.USDTestingLibrary(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Library of functions that can be used via Python scripting to help testing the other USD functionality
C++ Source:
Plugin: USDImporter
Module: USDTests
File: USDTestsBlueprintLibrary.h
- classmethod dirty_stage_actor_blueprint(blueprint_derived_stage_actor) None ¶
Intentionally dirties the UBlueprint for the given stage actor’s generated class. This is useful for testing how the stage actor behaves when going into PIE with a dirty blueprint, as that usually triggers a recompile at the very sensitive PIE transition
- Parameters
blueprint_derived_stage_actor (UsdStageActor) –
- classmethod recompile_blueprint_stage_actor(blueprint_derived_stage_actor) bool ¶
Helps test the effects of blueprint recompilation on the spawned actors and assets when a stage is opened. Returns whether it compiled successfully or not.
- Parameters
blueprint_derived_stage_actor (UsdStageActor) –
- Return type