unreal.UVGenerationFlattenMappingOperation
¶
- class unreal.UVGenerationFlattenMappingOperation(outer=None, name='None')¶
Bases:
unreal.DataprepOperation
For each static mesh to process, generate an unwrapped UV map in the specified channel
C++ Source:
Plugin: DatasmithImporter
Module: DatasmithImporter
File: UVGenerationDataprepOperation.h
Editor Properties: (see get_editor_property/set_editor_property)
angle_threshold
(float): [Read-Write] Angle Thresholdchannel_selection
(UnwrappedUVDatasmithOperationChannelSelection): [Read-Write] Channel Selectionuv_channel
(int32): [Read-Write] UVChannel: The UV channel where to generate the flatten mapping
- property channel_selection¶
[Read-Write] Channel Selection
- property uv_channel¶
[Read-Write] UVChannel: The UV channel where to generate the flatten mapping
- Type
(int32)