unreal.UserListEntryLibrary

class unreal.UserListEntryLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Static library to supply “for free” functionality to widgets that implement IUserListEntry

C++ Source:

  • Module: UMG

  • File: IUserListEntry.h

classmethod get_owning_list_view(user_list_entry) ListViewBase

Returns the list view that contains this entry.

Parameters

user_list_entry (UserListEntry) – Note: Visually not transmitted, but this defaults to “self”. No need to hook up if calling internally.

Return type

ListViewBase

classmethod is_list_item_expanded(user_list_entry) bool

Returns true if the item represented by this entry is currently expanded and showing its children. Tree view entries only.

Parameters

user_list_entry (UserListEntry) – Note: Visually not transmitted, but this defaults to “self”. No need to hook up if calling internally.

Return type

bool

classmethod is_list_item_selected(user_list_entry) bool

Returns true if the item represented by this entry is currently selected in the owning list view.

Parameters

user_list_entry (UserListEntry) – Note: Visually not transmitted, but this defaults to “self”. No need to hook up if calling internally.

Return type

bool