unreal.VCamEditorLibrary

class unreal.VCamEditorLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

VCam Editor Library

C++ Source:

  • Plugin: VirtualCamera

  • Module: VCamCoreEditor

  • File: VCamEditorLibrary.h

classmethod get_all_v_cam_components_in_level()

Find all loaded VCam Components own by an actor in the world editor. Exclude actor that are pending kill, in PIE, PreviewEditor, …

Returns

v_cam_components (Array(VCamComponent)): Output List of found VCamComponents

Return type

Array(VCamComponent)