unreal.VCamInputSubsystem

class unreal.VCamInputSubsystem(outer=None, name='None')

Bases: unreal.EngineSubsystem

Currently only used for the placeholder Editor Input System This subsystem will be removed once the new input system is ready

C++ Source:

  • Plugin: VirtualCamera

  • Module: VCamInput

  • File: VCamInputSubsystem.h

bind_analog_event(key, delegate) None

Bind Analog Event

Parameters
bind_key_down_event(key, delegate) None

Bind Key Down Event

Parameters
bind_key_up_event(key, delegate) None

Bind Key Up Event

Parameters
bind_mouse_button_down_event(key, delegate) None

Bind Mouse Button Down Event

Parameters
bind_mouse_button_up_event(key, delegate) None

Bind Mouse Button Up Event

Parameters
bind_mouse_double_click_event(key, delegate) None

Bind Mouse Double Click Event

Parameters
bind_mouse_move_event(delegate) None

Bind Mouse Move Event

Parameters

delegate (PointerInputDelegate) –

bind_mouse_wheel_event(delegate) None

Bind Mouse Wheel Event

Parameters

delegate (PointerInputDelegate) –

get_should_consume_gamepad_input() bool

Get Should Consume Gamepad Input

Return type

bool

set_should_consume_gamepad_input(should_consume_gamepad_input) None

By default the editor will use gamepads to control the editor camera Setting this to true will prevent this

Parameters

should_consume_gamepad_input (bool) –